Release on 29th May, this is a Puzzle point-and-click game, despite what you might think this combo works quite nicely. This gorgeous puzzle-filled adventure successfully wraps you in a mystical world, where bright hues and cheerful melodies set the mood. But despite this beautiful exterior lies disjointed obstacles that can get pretty annoying.
A slow narrative tells a story about a lost civilization that once used magical stone creatures to build and maintain its structures. These beings, are called golems and they are practically extinct, save for one you're tasked to rebuild throughout ten puzzle-filled stages. Starting as a lifeless ball, the golem feels like a nuisance at first, which only serves to make its eventual evolution that much more gratifying.
The golem will be slowly pieced back together as the game goes on, new mechanics(golem's mechanics) are introduced to allow for more difficult puzzles. When it gains the ability to walk on its own, for example, you will have to accurately predict its movement while manipulating the environment to clear pathways at the right moments.

The golem will sometimes be needed to be precisely placed to apply pressure to a switch, giving you access to a new area via a now moving railcar. In turn you might need to ensure that your ally has a clear path to the next hurdle. If you've gone one step too far without a clear solution in sight, backtracking and starting from scratch may be your only option. This can get specially annoying, the lack of polish on a couple of mid-to-late levels meant that the solutions were sometimes a little more frustrating than they could have been.

Golem's inconsistent puzzles and jarring difficulty spikes will sometimes annoy you. All though, I'm very happy with time and money spent on this game, and hope this encourages Longbow Games to try this style more often, though perhaps with a bit more polish next time. So, go on and check it out on Steam, it's already out and they are updating it frequently!
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