The ambient and characters of Battle Chasers: Nightwar would fit in right alongside classic fantasy anime RPG's: party members, enemies, and shopkeepers presents a strong silhouette, beautiful colors, and lots of attention to the details. It's impressive how nearly every character of this game with a speaking part is full of personality and perfectly voiced - though some, have wardrobes that look like they came from anime fan art's - and I think you know what I'm talking about.
There are eight major dungeons and dozens of smaller exploration areas that has a distinct ambientation, plus the great environmental lighting, awesome music, and lots of moving parts that help them come alive.
Battle Chasers sends you in the journey of establishing its world, characters, and combat systems. Garrison, the mercenary, is what you might expect from a warrior with a tragic backstory: his foward talking personality keeps him at arm's length from his alliance. Calibretto, is a gentle giant who acts more as the healer(couldn't miss), and the beating heart of the story as it goes on.
The game's overworld is full with opportunities to battle slimes, wolf men, and surly prospectors. Well made towns will appear along the way, as well as occasional side quests, which usually tells us a bit more of the lore before asking your team to defeat a more powerfully enemy in a dangerous place. The major dungeons, eight in total, are gradually generated. Every single one of the rooms and its layout is amazing detailed, with integrated puzzles, that most of the time will you think - "I doubt that was random generated" - until you reset one, and re-enter to find an unrecognizable place - and that's a "WOW"!
On the other side, the combat is the well known turn-based. The difficulty curve makes veteran players do the early battles very easy but for new players, it can get hard(especially if you aren't a player of turn-based RPG's). The first few hours are full of unexpected deaths for those who don't pay enough attention. The enemies hit hard in a single wave, leaving debuff effects like Poison and Bleeding in their wake before you even realize that's a thing in the game. All though, every character has a special skill to disable enemies within dungeons--proactively stunning, ambushing, or igniting them--just before a fight starts. You just gotta to be a real strategist here. Basic attacks contribute to a special pool of red mana points that can be used to cast magic and tech attacks.
A severely steep difficulty curve is the one of the major problems on the game, as the game progressed into its second and third acts, and also(as already known by the player base), aggravating load times going into both battles and new areas.
The second issue still remains. Even on the more powerful PS4, months of patches still leave a problem where even just getting into a fight in the overworld map can stop the game dead for 30 seconds to load a single, low-level enemy.
The good news is that everything else feels great. Changes to the game's XP and various store economies make it easier to keep your companions ahead of the curve through regular gameplay instead of through tedious grinding—though that's still an option if you want it to be, and the rewards are now much more worthy of the effort. The same considerations still have to be made with each new piece of gear.
Lots of work has gone into Battle Chasers Nightwar since its first release, and the balancing improvements make it an easy game to recommend on all platforms. Its amazing dungeons and outdoor regions are fun to get lost in, and there are hidden treasures to claim to make exploration rewarding in a more than visual capacity. I really enjoy this RPG style and I'll be pleased to review more of the genre here on the blog! The game is avaiable on Steam, Switch, PS4, Xbox ONE and more. Check it out and support the creator!
Check out this awesome trailer:
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